![]() ![]() You get them from mines- or lying around the map, but mines are the only constant source of income. Recourses are necessary to accomplish anything in this game. There are Artifacts you can find and wield to enhance hero's, or your troops, power. The basic idea of the game is that you have Castles, which produce troops and Heroes to command the troops and lead them around the map. Is there anything wrong with that? No! Quite to the contrary, it means that the game has essentially had an extra 10 years of beta testing and experience behind it. ![]() Those who have played HoMM 1 or 2 will have no problems diving right into 3. Better graphics, neater interface, a couple new hero types- but essentially it's the same game you're playing. ![]() The game, you see, is really just an enhancement off the previous versions. All the features have been perfected over 4 games (Including the prequel to the HoMM series, King's Bounty) and 3 expansions, so you can be sure that the game is pretty much flawless. Sure, it could be better, but I mean perfect as in, everything that is in the game is done just right. And then Shadow of Death, with its own slew of additions.Īll together in the Complete addition, this is simply a perfect package. Then came Armageddon's Blade, which added new creatures, features, a whole new castle type, and more. The patches, one by one, fixed up the bugs. Heroes of Might and Magic III was a great game when it was first released. ![]()
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